

This depends on the relationship you have with them. Bless you when you ask them to teach you magic or. Make a vampire a vampire witch if you have Vampire magic

Make a regular Sim a Witch (traditional witch by default) so the first thing a Traditional Witch can do, and a regular one can't, is calling upon those spirits:īy clicking anywhere on the terrain, they have the ability to summon spirits on the lot (they spawn kind of in the most weird places, but look around, you can't miss them) these are the same entities you get from the "island spirits" lot trait, so you can use that too. Traditional witchcraft is about working with spirits. We went down the left hand of Magic with the Black Magic mod and working with the ancient Lovecraftian gods. Witchcraft to me has nothing to do with learning magic in school. I tried to work around that, but I can't like it. Much less I like the Magic Academy trope or "fairy-tale" stuff. Now, here is the thing: unless is cruel, grounded on actual medieval and realistic (Skyrim, The Witcher, Dragon Age) I don't like fantasy settings. Then RoM came out, and they gave us the version of magic I was afraid they would: Harry Potter/Fantasy crap. I had worked a figure of a witch living in the forest, and that was my interpretation of the Granite Falls useless Hermit. In July 2019 I started writing that stuff, and I had my vision on Witchcraft. If you don't, here is a quick recap for you: If you read my Comic Crossing you know where this comes from. THIS MOD REQUIRES: Island Living, Discover University and The Xml Injector
