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Legend of zelda ocarina of time wad
Legend of zelda ocarina of time wad






This allowed for a great number of glitches, like putting Deku Sticks or Bottles on B. You could even leave the Fishing Pond and take the Fishing Rod with you. If you were to equip the Hover Boots in the Fishing Pond and cast the rod while hovering, you could walk around freely with the rod cast. This way, if you use the Sun's Song to restart the fight and have Ganon knock the Master Sword out again, it will confuse the game into not reequipping the Master Sword when you save and quit. While this method was been fixed in v1.1 and all subsequent versions by automatically reequipping the Master Sword when your B button is blank, there is another method involving the use of a second glitch, allowing you to play any item as if it were an Ocarina. This causes multiple bugs, the most well-known of them being the fact you can use your C buttons on Epona, which is not normally possible. If you then saved and restarted the console, the Master Sword would still be in the inventory, but no sword would be equipped to the B button. At the beginning of the fight against Ganon, Link's Master Sword is knocked out of his hands. The famous "Swordless Link" bug was fixed. It appears much darker, more colorful and glossier than the previous version. The N in the N64 logo seen on the game's startup was revised for this version.

  • ↑ This is the ROM from the Japanese Collector's Edition disc.
  • ↑ Contains slight text differences related to GameCube buttons.
  • legend of zelda ocarina of time wad

  • ↑ 2.0 2.1 2.2 2.3 2.4 This version was never officially released.
  • legend of zelda ocarina of time wad legend of zelda ocarina of time wad

  • ↑ A release candidate build which predates the original NTSC 1.0 by three days.
  • Also, the European Wii Virtual Console release is the same as the PAL 1.1 ROM.

    legend of zelda ocarina of time wad

  • The Japanese/USA Wii Virtual Console releases contain a binary-identical NTSC 1.2 ROM for that region.
  • It was exclusive to select hotels, and has not been dumped.
  • There exists a version known as the LodgeNet version.
  • European 1.0 and 1.1 are alternatively known as PAL 1.0 and PAL 1.1, respectively.
  • There is no in-game language selection feature. Although they are technically different binaries, the only difference between the two is the country code byte in the ROM header, which is used to set the ROM's default language.
  • Japanese/USA 1.0, 1.1, 1.2 N64 releases are alternatively known as NTSC 1.0, NTSC 1.1, and NTSC 1.2 respectively.







  • Legend of zelda ocarina of time wad