

Repetitive as they are, the freedom to do almost anything to take down my enemies kept things interesting. Just Cause 4’s map is massive and there are a handful of repetitive filler quests to keep things rolling as you take over more of the map and, subsequently, unlock more toys to play around with. It would have been nice if the main story utilized the full feature set of the grapple hook more.

Also, there is at least one optional quest line that does encourage the use of the full scope of grapple hook functions.

I made it through the game only having to absolutely use the tether function to progress through the main story, but the balloons and boosts can enhance the conflicts and keep things interesting. Some modifications are locked behind side quests, but are more than worth the effort. There are three loadouts I’m able to modify with a plethora of options, from having balloon-attached objects follow me around to how quickly a tethered line retracts, and these options are going to supply Just Cause 4 players with massive amounts of creative opportunity for many years to come. The grapple hook’s tether has been improved and can now do three things total: Tether objects together, attach balloons, and attach rocket boosters. In Just Cause 4, the mastering of movement extends out to other objects. I used an Xbox One gamepad and only stumbled a minuscule amount of time before I was flying around with ease.

Switching between on-foot, vehicle, wingsuit, parachute, and grapple hook movement is the foundation of the Just Cause 4 experience and it works well. Watch For The HookĬhaos is king in the Just Cause series, but mastering movement is an essential part of this. Does Just Cause 4 accomplish everything the studio hoped for? Definitely more yes than no. Via Apex, Avalanche is also attempting to improve on the game’s PC version, upon which this review is based. Just Cause 4 is using the new Apex engine and the devs are using the engine’s power and flexibility to add four extreme weather conditions to the series’ high-speed and malleable action. Avalanche Studios has consistently upped the ante with each entry of Just Cause and the latest shift is, essentially, tossing all of the previous upgrades into a weather-powered blender.
