

A story divided in distinct acts with massive, explorable outdoor zones replaced the claustrophobic Tristram cathedral. The development team wanted Diablo II to be bigger, better, faster, and stronger than its predecessor. And while its developers didn’t set out specifically to turn the action RPG genre on its head or influence game design for an entire generation after it, Diablo II ended up doing just that anyway. When we set out to create Diablo® II over twenty years ago, the goals were seemingly simple: fix the biggest issues in Diablo® and expand upon the original game’s formula. I couldn't tell the difference anymore." - Marius Memories of the Monastery, and the Evil which had claimed it! Dreams, memories. For when I dreamt, the memories would return. "Oh, I'd fought sleep for days at a time.
